CARD KNIGHT Astral Arcana

Dodge, dash, and play cards live across the battlefield.

In the spirit of Mega Man Battle Network, reborn as a story‑driven RPG in a hand‑built HD world.

New HD world in development · coming to Steam
The classic Card Knight plays free in your browser · Chrome, Edge or Safari 26+ (WebGPU)

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Real‑time card combat.

Forget waiting your turn. Run, dodge and fire off cards live across a grid battlefield. A love letter to Mega Man Battle Network, built as a handcrafted single‑player RPG for people who want their hands on the controls.

Action Deck Combat

Sling spells and steel in real time. Position matters, timing matters, and your deck is your arsenal.

A Handcrafted World

Shrine towns, burned woods, storm harbors, red canyons and mines, each region built by hand with its own light and weather.

Build Your Legend

Fire, ice, lightning, light and poison. Collect cards, build a deck that fits your style, and fuse the right three into a limit break.

An Enchanting Story, Voiced

Meet a cast of characters with fully voiced dialogue across a story‑driven campaign.

Pick five. Hit GO!

Every round opens on your hand. Choose your cards, then take the fight to the grid in real time, dashing between panels while the enemy closes in.

A fire hand in the Charwood
A fire hand in the Charwood
Absolute Zero on Ridge Road
Absolute Zero on Ridge Road
Lightning in Stormcrest
Lightning in Stormcrest
Toxin fog in the forest
Toxin fog in the forest
Gold light cards
Gold light cards
Shuffle. Deal. Draw.
Shuffle. Deal. Draw.
Ice in the Deep Vein
Ice in the Deep Vein
An ice hand, Ridge Road
An ice hand, Ridge Road
Poison on every row
Poison on every row

Take up your deck and travel Arcana

From the quiet shrine of Cardhollow to the storm‑lashed harbor of Stormcrest, the red canyons of Rustmarch and the long card viaduct of the Anteway, the world of Card Knight is built to be explored, at every hour of the day.

Oden, the hero

Meet Oden

A young courier who stumbles into a destiny written in cards on his first day at work. Guide him from a humble shrine‑town to the heart of an unraveling kingdom, learning the secrets of the old Card Knight Order and restoring order to the people of Arcana.

Across Arcana

The red-bank plaza of the Anteway
The Anteway
Rustmarch at golden hour
Rustmarch at golden hour
Stormcrest in the rain
Stormcrest in the rain
Veilgate at dusk
Veilgate at dusk
Lodeharrow
Lodeharrow
Acehigh on the horizon
Acehigh on the horizon
The Charwood, by night
The Charwood, by night
Ridge Road in the storm
Ridge Road in the storm
The card viaduct at sunset
The card viaduct
High Arcana
High Arcana
The Great Hearth
The Great Hearth
Briar Road
Briar Road
The Power Plant
The Power Plant
The Deep Vein
The Deep Vein
Down the mine shaft
Down the mine shaft
The walls of Veilgate
The walls of Veilgate
Embers over the Charwood
Embers over the Charwood
Home, at dusk
Home, at dusk

A cast worth meeting

Tired townsfolk, union slimes, bureaucratic golems and an old knight by the fire. Every town has its trouble, and every trouble has a voice.

Edric in his study
"Something far older than a parcel."
The Overload
The Overload
The Slime Steward
The Slime Steward
Form Golem 7-B
Form Golem 7-B
Brasca Vell of Burnside
Brasca Vell of Burnside
Wyatt of Stormcrest
Wyatt of Stormcrest
Oden's mother on the green
"He'd have been so proud."
The shrine wakes
The shrine wakes
The dead signal tower
The dead signal tower

The new world is coming

Everything on this page is the new HD Card Knight, still in development. Wishlist it on Steam to hear when it opens. Until then, the classic Card Knight runs right in your browser, free.